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/ivd/ - indie video game development+homebrew chiptune,trackers and modual music
the joke is that I don't like Video Games so this board is IV'd

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    09/28/26

    Sidson.City is reopened! Excuse the Sidxie Dust everypony,the sidru's a little jank atm.

    01/21/26

    /soy2/ opened and board cleanup in progress. As well we now have a Sidbooru.

    02/04/23

    ATOMCHAT NOW LIVE https://sidson.city/atomchat/ Check it

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    File: roll enemy animations done.webm (2.14 MB, 1920x1080)

    Post the game you're working on right now! Here's my one DeadEyeDanny

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    File: crouching.webm (2.16 MB, 1920x1080)

    Crouching I implemented a while ago and had to fix it

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    File: new menu new game.webm (1.58 MB, 1920x1080)

    Main menu starting a game

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    File: enemy spawner.webm (1.80 MB, 1920x1080)

    An enemy spawner, the code that deals with removing enemies from respawning when reentering rooms orignally fucked with this so that after killing the initial enemy the box would no longer spawn more enemies as it instantly removed them, this was fixed however

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    File: falling platforms.webm (2.82 MB, 1920x1080)

    Falling platforms done up properly with real animations

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    File: collectables gui event.webm (2.90 MB, 1920x1080)

    Programmed in a while ago collectables that will go up into the score, they switch from obj's to gui sprites that are easier to manipulate to go into the score gui

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    File: image.png (7.1 KB, 800x800)

    Official DeadNose

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    >>9168
    first make xer a sidson and GASSY THOUGH

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    File: 2024-05-25 20-35-00.mp4 (1.46 MB, 640x360)

    made this little flappybird clone for this semester's homework
    code organization is shit though since it is my first project, hopefully this summer i can do something better

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    >>9172
    pretty cool project, I've always found trying to replicate another games features or gameplay can help you get a better understanding of how to programme new things, and don't worry about how clean the code is, as long as you learn (and don't code like yandere dev) it's all good, looking forward to whatever else you come up with

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    >>9173
    https://www.youtube.com/watch?v=cNo4oEe8QXA

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    >>9173
    https://youtube.com/shorts/ekj3jelJomw?si=5dU-lKpkNxjy1ba4
    All the death sounds you could need. I can also do voices for Danny.

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    >>9173
    im wondering what engine or library are you using for this?

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    >>9178
    https://youtu.be/PHxjPZVkePw?si=aHV-1ePFMJm5walI

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    File: ClipboardImage.png (244.5 KB, 257x360)
    File: ClipboardImage.png (6.55 MB, 1370x1967)

    >>9184
    besides the obvious infamous megaman boxart its also a parody of the terrence hill lucky luke and Jaxxon from the Star Wars EU Legends

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    >>9179
    I'm using Gamemaker Studio 2, sprites I've done myself, sfx are either royalty free sounds or made in chiptone

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    >>9181
    I love the box art so much, thank you for creating it

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    File: sprites based on aiming direction.webm (2.59 MB, 1920x1080)

    due to a suggestion I have updated the game to have sprites that change based on the aiming direction of the player, he aims forward and back when he runs or is standing still

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    can you add like mushrums und cupas und goombas und pipes with poop flowing out of them? Also please add Mario and Luigi and Dinner and YTPs

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    >>9191
    you should porbably make her look more like him abstract wise in game ya know?

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    >>9196
    ID'd! thank you muchly! do elaborate btw?

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    >>9196
    i wonder what aunt lucia will think of this; Do elaborate?

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    >>9196
    The Sidty style most inappropriate dual wield depth plunge fisting punishment of the jewish globalist continues.
    For undesirables made so through their tap water poisoning all rediscover truth, way and life in The USA, defeating the globalists.

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    File: 3d motorcycle is real 8mb.webm (6.71 MB, 1920x1080)

    psuedo 3d movement for an autoscroller gimmick level, despite some odd collision it works for now

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    >>9211
    that is actually amazing,can you add a hobby horses head to the motorcycle?

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    >>9204
    No I love her I just don't want to have the art contradicting itself I think its wonderful!!!

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    Dairas came straight from the crater 'till I boarded the vent. Used a skull for a latch and not one Daira's figured it out

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    add a real bomb

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    >>9217
    attached to real copies of the game i mean

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    >>9150
    Can you make DeadEye with a massive vore belly having eaten all the bosses?

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    >>9220
    no make ant lucia eat dead ass instead and make xer say a funny pun about it

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    there should be a loch on technology feature in that u can leech dead eye on to any one of youre favorite steam games in the vain of sonich and nuchles but rather more akin to the turbo glitch in wreck it ralph because it puts dead eyes bitmap sprites in every thing even over textured 3d games so that its a mumbo jumbo mish mash of dead eye mad ness abstract wise in each and every game it infects ya know

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    >>9223
    I wish that was real, I think I'll draw some fun art of deadeye in other games I like

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    >>9227
    make xim fight turbo from reck it ralph the flying psy bug kind from the end final boss of the movie and make xim say WELL COME TO THE BOSS LEVEL

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    pingas

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    When is it done

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    File: 20250707-063007.jpeg (4.42 MB, 3299x2549)

    Here they are. The Boot Heel gang,a bunch of BushWrangler Possum Outlaws that wear boots over their heads to hide their identifies/act as a gimmick for their criminal organization. Their calling card is a Marble in their victim's shoes

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    File: IMG_6972.jpeg (26.9 KB, 480x360)
    File: IMG_6971.jpeg (63.2 KB, 611x612)
    File: IMG_6970.jpeg (60.7 KB, 600x848)
    File: IMG_6969.webp (24.3 KB, 650x900)

    >>9247
    The main idea for these guys is the natural conclusion of the sock on head robber stereotype. I imagine the literal faceless goons would have bandannas and once they're defeated the boots come off of their heads.

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