/ivd/ - indie video game development+homebrew chiptune,trackers and modual music

the joke is that I don't like Video Games so this board is IV'd
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 No.121

Post the game you're working on right now! Here's my one DeadEyeDanny

 No.122

File: 1716592863369.webm (2.16 MB, 1920x1080, crouching.webm)

Crouching I implemented a while ago and had to fix it

 No.123

File: 1716592946882.webm (1.58 MB, 1920x1080, new menu new game.webm)

Main menu starting a game

 No.124

>>123
add cdi link

 No.125

File: 1716598684163.webm (1.8 MB, 1920x1080, enemy spawner.webm)

An enemy spawner, the code that deals with removing enemies from respawning when reentering rooms orignally fucked with this so that after killing the initial enemy the box would no longer spawn more enemies as it instantly removed them, this was fixed however

 No.126

>>125
do it

 No.127

File: 1716599962064.webm (2.82 MB, 1920x1080, falling platforms.webm)

Falling platforms done up properly with real animations

 No.128

>>127
deltatroon killer

 No.129

Programmed in a while ago collectables that will go up into the score, they switch from obj's to gui sprites that are easier to manipulate to go into the score gui

 No.130

File: 1716604958766.png (23.79 KB, 277x377, ClipboardImage.png)


 No.131

File: 1716605001048.png (138.13 KB, 277x377, ClipboardImage.png)

>>130
where nose?>>121
>>122
>>123
>>124

 No.132

File: 1716605114353.png (7.14 KB, 800x800, image.png)

Official DeadNose

 No.133

>>132
noseD'd

 No.134

File: 1716605148923.png (119.23 KB, 2268x4032, image (1).png)

deadluv

 No.135

>>134
fnaf killer

 No.136

File: 1716605328139.png (120.06 KB, 279x326, sidson robots.png)

>>121
where noseson?

 No.137

File: 1716605600338-0.jpeg (275.1 KB, 675x952, 1671223049877.jpeg)

File: 1716605600338-1.png (934.5 KB, 1166x637, ClipboardImage.png)

>>136
do you enjoy Nose? (guterman 2005)

 No.138

>>134
make it a sidson

 No.139

File: 1716612691037-0.jpg (594.36 KB, 1480x1480, 1716128779728.jpg)

File: 1716612691037-1.png (2.99 MB, 1626x1287, 1714633739597.png)

add Sal Malvina

 No.140

File: 1716612879013.png (118.88 KB, 590x500, ClipboardImage.png)

Where rogudeans?

 No.141

>>139
first make xer a sidson and GASSY THOUGH

 No.142

>>141
trve

 No.143

File: 1716658826176.mp4 (1.46 MB, 640x360, 2024-05-25 20-35-00.mp4)

made this little flappybird clone for this semester's homework
code organization is shit though since it is my first project, hopefully this summer i can do something better

 No.144

>>143
pretty cool project, I've always found trying to replicate another games features or gameplay can help you get a better understanding of how to programme new things, and don't worry about how clean the code is, as long as you learn (and don't code like yandere dev) it's all good, looking forward to whatever else you come up with

 No.145


 No.149

>>144
https://youtube.com/shorts/ekj3jelJomw?si=5dU-lKpkNxjy1ba4
All the death sounds you could need. I can also do voices for Danny.

 No.150

>>144
im wondering what engine or library are you using for this?

 No.151


 No.152

BEHOLD THE OFFICIAL DEAD EYE DANNY BOXART

 No.153


 No.154

File: 1717374909443-0.png (2.99 MB, 1564x2144, backcover background.png)

File: 1717374909443-1.png (208.88 KB, 816x336, dead eye dev logo.png)

File: 1717374909443-4.png (1.02 MB, 1690x864, savescreen guys.png)


 No.155

File: 1717374929929-0.png (1022.88 KB, 1564x582, dead eye danny logo 2.png)

File: 1717374929929-1.png (244.29 KB, 1484x434, dead eye danny logo.png)


 No.156

File: 1717375769652-0.png (244.49 KB, 257x360, ClipboardImage.png)

File: 1717375769652-1.png (6.55 MB, 1370x1967, ClipboardImage.png)

>>155
besides the obvious infamous megaman boxart its also a parody of the terrence hill lucky luke and Jaxxon from the Star Wars EU Legends

 No.157

>>156
Super fighting rabbit

 No.158

>>150
I'm using Gamemaker Studio 2, sprites I've done myself, sfx are either royalty free sounds or made in chiptone

 No.159

>>152
I love the box art so much, thank you for creating it

 No.160

File: 1717554966810-0.png (247.34 KB, 602x659, comic danny.png)

File: 1717554966810-1.png (307.06 KB, 584x197, ClipboardImage.png)

>>159
Designed a "Comic" version of danny.

 No.165

File: 1719389733578-0.jpg (2.55 MB, 4032x3024, 20240624_142515.jpg)

File: 1719389733578-1.jpg (2.56 MB, 4032x3024, 20240624_142510.jpg)

File: 1719389733578-2.jpg (1.12 MB, 2042x2312, 20240624_142503.jpg)

Drew some concepts for DeadEyes aunt Lucia

 No.167

>>165
Would

 No.168

due to a suggestion I have updated the game to have sprites that change based on the aiming direction of the player, he aims forward and back when he runs or is standing still

 No.169

can you add like mushrums und cupas und goombas und pipes with poop flowing out of them? Also please add Mario and Luigi and Dinner and YTPs

 No.170

>>165
you should porbably make her look more like him abstract wise in game ya know?

 No.172

>>121
add a zip bomb

 No.173


 No.174

>>170
ID'd! thank you muchly! do elaborate btw?

 No.175

>>170
where nose?

 No.176

>>170
i wonder what aunt lucia will think of this; Do elaborate?

 No.177

>>170
The Sidty style most inappropriate dual wield depth plunge fisting punishment of the jewish globalist continues.
For undesirables made so through their tap water poisoning all rediscover truth, way and life in The USA, defeating the globalists.

 No.178

>>170
💔

 No.179

>>170
💔

 No.180

>>170
where nose

 No.181

>>170
nose elaborate btw?

 No.182


 No.186

psuedo 3d movement for an autoscroller gimmick level, despite some odd collision it works for now

 No.188

>>186
that is actually amazing,can you add a hobby horses head to the motorcycle?

 No.189

>>179
No I love her I just don't want to have the art contradicting itself I think its wonderful!!!

 No.190

Dairas came straight from the crater 'till I boarded the vent. Used a skull for a latch and not one Daira's figured it out

 No.191

>>172
this

 No.192

add a real bomb

 No.193

>>192
attached to real copies of the game i mean

 No.195

>>121
Can you make DeadEye with a massive vore belly having eaten all the bosses?

 No.196

>>195
no make ant lucia eat dead ass instead and make xer say a funny pun about it

 No.198

there should be a loch on technology feature in that u can leech dead eye on to any one of youre favorite steam games in the vain of sonich and nuchles but rather more akin to the turbo glitch in wreck it ralph because it puts dead eyes bitmap sprites in every thing even over textured 3d games so that its a mumbo jumbo mish mash of dead eye mad ness abstract wise in each and every game it infects ya know

 No.202

>>198
I wish that was real, I think I'll draw some fun art of deadeye in other games I like

 No.203

>>196
>>195
I do not like the pair of you

 No.204

>>202
make xim fight turbo from reck it ralph the flying psy bug kind from the end final boss of the movie and make xim say WELL COME TO THE BOSS LEVEL

 No.207

pingas

 No.212

When is it done



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